Actuate Motion

Professional tools for motion platforms and simulators

Category: news

Version 1.0.4 Released

Posted on 29th January 2020  in news

Version 1.0.4 of Actuate Motion is now available for download. In this version we have added even more options to create the perfect motion profile to your liking. It is now possible to smooth just the acceleration data, or just the orientation data if you prefer. Of course, you can still smooth the overall output if that’s what you want!.

 

We’ve noticed that some people are not aware of the existence of the user manual as it is not obvious. With this in mind, we’ve added a link right there in the Actuate Motion GUI that access the user manual. So there’s no more excuses not to read it now!

 

There have been a few bug fixes both within the actuate process and within some of the plugins. The fixes of note are:

  • Fixing lack of motion in Project Cars and Project Cars 2 on the first lap when starting from the pit lane.
  • Updated Aerofly FS 2 plugin to work with the new Aerofly FS 2 SDK.

 

Of course, a release wouldn’t be complete without at least one new game supported. In this version we’ve added:

  • F1 2019
  • RaceRoom Racing Experience
  • Touring Karts

 

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Category: news

Version 1.0.2 Released

Posted on 18th January 2019  in news

Today sees the release of Actuate Motion version 1.0.2. We’ve been working hard since v1.0.0 making sure that Actuate Motion is in tip top shape.

 

There have been a few minor bug fixes, and a few improvements such as adding some more options to the profile settings to give more control over your experience.

 

The main thing of note though is that we’ve added more game support!

 

We now have support for:

 

  • Virtual Battlespace 3
  • BeamNG.drive
  • BallisticNG
  • DCS World
  • Prepar3d v4
 

This version also paves the way to be able to install plugin files without having to reinstall Actuate Motion, but more on that in the near future!

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Category: news

Version 1.0.0 Released

Posted on 1st November 2018  in news

Today we are excited to announce the first official release of Actuate Motion, the next generation motion software to support motion simulators.

 

The rapid expansion of VR and motion simulators has lead to a demand for a modern 64 bit plug-in architecture, one that can respond to the exciting and innovative uses of motion VR and we believe that this is it.

 

The first release already has support bundled for over 25 games, as well as support for developers creating their own titles, via Unity and Unreal Engine 4, or just via a C API.

 

We aren’t stopping there either, at the time of writing this there is already a list of titles that we are currently working on support for, including Digital Combat Simulator, and Virtual Battlespace 3.

We’re also very proud to be partnered with Atomic Motion Systems, having worked closely with them and their partners to develop full support for their flagship model, the A3.

From Monday the 5th November 2018, Actuate Motion will be bundled with the Atomic A3 as the software gateway for their customers to the wonderful world of motion simulation.

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